Friday, May 27, 2005

Games from last night

Here are the promised games from last night.

Askine 1609 - NN 1900

NN 1512 - Askine 1609

I may or may not go to Arlington Chess Club tonight and try to play a game. It depends on if anything else is going on.


At 5/27/2005 10:25 PM, Blogger Zhong Lu said...

Game 1:

Why not 4... Qb6? His bishop is not guarding b2 and his queen can't guard it from d2 or c2 since the c-pawn's still on c2.

If Bxf6 or dxc5, then Qxb2. If b3, then Ne4 and he's going to have trouble with his dark squares on the queenside. If Qc1, then Nc6 and his d-pawn is under attack.

At 5/27/2005 10:38 PM, Blogger Zhong Lu said...

Game 2: (the one in which u were white)

10 Ba3. You played it eventually in the game, so may as well play it now. It's a useful move because it supports c5. Besides, you won't have to play a4 to get ur bishop there (the a4 pawn is a weakness).

The interesting thing about concrete plan-based openings like the Kings Indian is that good moves tend to look awkward. The idea in openings like that is to have a plan and carry it out.

At 5/27/2005 10:46 PM, Blogger Zhong Lu said...

Finally, are u sure u're lost in the final position of the game in which u were black? Your rooks and king are strong. His b pawns are relatively worthless right now. His only asset is his g5 pawn. However, if he pushes it, you may have time to annoy him with mate threats and attacks on his h-pawn.

At 5/27/2005 11:01 PM, Blogger Kyle said...

Yeah looking Qb6 does look good in my Black game. But I'm a n00b so it's all good. And also in that game I may not be losing in the final position per se, but when it's G/30 and I have like 5 seconds left with no time delay I am losing.

And in the game when I was white (If you think hard you can probably figure out who black was... he goes to our club, and is 1900) I was told afterwards that Ba3 is the main line. But I don't think what I did was necessarily bad, Fritz had it in it's book... for better or worse.

At 6/06/2005 9:42 AM, Anonymous Graham said...

Been doing some analysis of the KID game; I'll post it once I blundercheck with Fritz. There seems to be a funny moment around move 18-21 where both sides trade blunders repeatedly, possibly due to time issues. (Although 18 c4-c5 isn't nearly as bad as it looks).


At 6/07/2005 1:49 PM, Anonymous Graham said...

Here's a pass through the KID game, mostly just focusing on the moves I question:

11 a4 and 12 Ba3 seem to me a bit shortsighted and slow, I would have played Nd2 immediately, following up with Be3, f3, and c4-c5. Adding in a4 beforehand allows Black to get ...f5 in time to prevent the plan with f3, Be3, and on f5-f4, Be3-f2.

I think fxe4 is fine. Black want to play e5-e4, freeing his position.

I view 15 Rb1? as the point at which white starts to go seriously wrong. a4 is further weakened, but the coming pin is a problem. Maybe just 15 Bb4 Ra8 16 c5.

18 c5 is a bit less solid, since black is so well developed. 18...Nxd5 isn't so bad, but in my view the more solid ...Rxa4, (Fritz's choice, about half a pawn for black) or ...Bxe4 19 Bxe4 Nc8 (the line I liked, since it seems to remove white's positional threats and prepares ...Rxa4. Fritz thinks this is a draw, though (a line with Qg4-e6+).

White can play immediately 19 Bc4 after ...Nxd5.

After 18 c5 Nxd5 19 cxd6, I found the really pretty try ...b5!?, and the more obvious ...Nf4.

During that part of the game I think both sides missed several opportunities.

After the trades, the QRRB + 4 vs. QRRB + 3 ending might be drawable; perhaps trading bishops and playing h4-h5 is a plan. I agree keeping queens would be good for White, objectively speaking. It will be hard for black to avoid checks.



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